NDS emu.com Nintendo DS Emulator

 

First and only Nintendo DS emulation site online before the actual release of the new NDS console.
 
 

 

Download NDSemu.zip

To run the emulator UNZIP it to a any directory and click on NDSemu.exe

 
 

All the games we hope to see released as ds roms are at NDS Games.com . Official specifications and pictures of the new N console Nintendo--DS.com . Download free Nintendo-DS-Roms.com  at NintendoDS Roms.com . Game Boy, GBC roms, NES Super intendo SNES roms and Gameboy Advance GBA roms Nintendo-Roms.com . All of this brought to you By NINTENDOiDS ™  Ninteno DS emulation has been started by NDS emu.com . NintendoDS emulator news from NDS Emulator.com .

 
 
 
 
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NDS new design final

Nintendo☐☐DS
Nintendo double dash DS.com

Nintendo has confirmed that "DS" will be the official name of the unit, as well, and it should ship in Japan around November 4th for around €140 (~$170) and follow in the US a week later for just a little more. The DS also has been confirmed to include actual stereo sound without headphones and an integrated storage place for the stylus.  Nintendo DSi MultiGame Card UK




This FAQ is for people who are looking for a quick reference to Nintendo's many classic systems. Much of this information has been available on Nintendo's system page for some time, but this will condense the information in to one handy guide.

R4 SDHC DSi 3DS

Buy R4i SDHC RTS Nintendo DSi XL and NDS / DS Lite compatible R4 flash cards for playing NDS ROMs.

Nintendo Handhelds/Portables:




Released: TBA 2004
Uses: Rechargeable battery, with power management features such as Sleep mode and Standby.
Screen: 3-inch dual screen vertical setup. Lower Screen uses touch pad for a new form of input. Both capable of 3D and backlit views.
Game List: Check here for early demos.
Game Page: Check here for early coverage.
Technical Specifications (click for more):

  • CPU : Two processors, one ARM9 one ARM7.
  • Software : Fully compatible with Game Boy Advance Game Paks, plus uses new media for DS only games.




Released: June 11th 2001
Uses: 2 AA batteries. (GBA SP uses a lithium-ion rechargeable battery, 10 hours continuous play with light on, 18 hours with light off, 3 hours recharging)
Screen: 32,000 color palette
New Model: March 2003, GBA SP. The SP stands for "special." New flip-top design, rechargable battery, and lit screen.
Game List: Ongoing, check here for current list
Game Page: Available Here
Technical Specifications (click for more):

  • CPU : 32-Bit ARM with embedded memory
  • Memory : 32 Kbyte + 96 Kbyte VRAM (in CPU), 256 Kbyte WRAM (external of CPU)
  • Screen : (diagonal) reflective TFT color LCD
  • Resolution : 240 x 160 pixels
  • Color : Can display 511 simultaneous colors in character mode and 32,768 simultaneous colors in bitmap mode
  • Software : Fully compatible with Game Boy and Game Boy Color Game Paks




Released: 1998
Uses: 2 AA batteries.
Screen: 32,000 color palette, up to 56 colors on screen at once.
Game Format: Cartridges, up to about 128Kb
Game List: Available Here
Game Page: Available Here.
Technical Specifications:

  • Processor: Z80 Sharp processor at 8 MHz
  • RAM: 32K
  • Video RAM: 16K




Released: 1995
Uses: 6 AA batteries.
Screen: Red and Black
Game List: Available Here
Game Page: Available Here.
Technical Specifications:

  • CPU: 32-bit (20MHz)
  • RAM: 1Mb DRAM 512kb P-SRAM
  • Resolution: 384x224 pixels
  • Sound: 16-bit stereo





Released: 1989
Uses: 4 AA batteries.
Screen: 4 shades of gray.
New Model: Game Boy Pocket in 1996, much smaller, with only 2 AA batteries. Shown second.
Game List: Available Here
Game Page: Available Here.
Technical Specs:

  • CPU: 8-bit Z80 CMOS (4.19MHz)
  • RAM: 8KB
  • Resolution: 160x144 pixels
  • Sound: 4 channel audio

 


Consoles:




Released in: August 1985
New Model: Top loading deck, shown second.
Video: RF Switch
Game Format: Cartridges
Game List: Available Here
Game Page: Available Here.
Japan: Known as the "Famicom," short for Family Computer, shown below.

Technical Specifications:

  • 1.97 MHz processor speed.
  • 256x240 screen resolution.
  • 2kb Memory.
  • 52 colors, 16 on screen.
General Info: This system is credited with single handedly saving the game industry back in the early-mid 80s. It saw the start of some of Nintendo's greatest franchises, such as 'The Legend of Zelda,' 'Super Mario Bros.' and 'Metroid.' The NES sold over 60 million units worldwide.




Released: 1991
New Model: Streamlined design, shown second.
Video: RF Switch, Stereo/AV, and S-Video.
Game Format: Cartridges
Game List: Available Here
Game Page: Available Here.
Japan: Known as the "Super Famicom," short for Super Family Computer, shown below.

Technical Specifications:
  • Central Processing Unit: 16-bit, 3.58, 2.68, and 1.79 Mhz
  • Maximum Colors on One Screen: 256
  • Total # of Colors Available: 32,768
  • Maximum Screen Resolution: 512 pixels X 448 pixels





Released: September 29th, 1996
Video: RF Switch, Stereo A/V, S-video
Game Format: Cartridges
Game List: Available Here
Game Page: Available Here.
Technical Specifications:
  • CPU: 64-bit R4300i RISC, 93.75MHz
  • Co-processor: 64-bit RISC, 62.5MHz
  • RAM: 36MB, additional 4MB with expansion pack.
  • Graphics: Pixel Drawing Processor (RDP) built into co-processor
  • Resolution: 640x480 pixels
  • Colors: 16.7 million, 32,000 on screen
  • Polygons: 150,000 per second





Released: November 18, 2001
Video: RF Switch, Stereo A/V, S-video, Component
Game Format: Mini-DVDs, holds about 1.5 Gb of information
Game List: Ongoing, check here for current list.
Game Page: Available Here
Technical Specifications (click for more):
  • MPU ("Microprocessor Unit")* : Custom IBM Power PC "Gekko"
  • Manufacturing process : 0.18 micron IBM copper wire technology
  • Clock frequency : 485 MHz
  • CPU capacity : 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI : Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth : 10.4GB/second (Peak)
  • Main memory bandwidth : 2.6GB/second (Peak)
  • Pixel depth : 24-bit color, 24-bit Z buffer
  • Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.



 

 

 
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